perm filename ARM.OLD[UP,DOC] blob
sn#070176 filedate 1973-11-05 generic text, type T, neo UTF8
GENERAL
The arm has six degrees of freedom corresponding to 6 joints. The
joints are numbered from 1 to 6 starting at the shoulder and moving
out to the hand. All rotary joint angles are measured in degrees.
Joint 3 which is linear is measured in inches.
The coordinate system is referenced to the table top with the table
lying in the x y plane at z=0 with the z axis pointing vertically up.
The origin is at the corner of the table. The base of the arm is at
20,10 approximately.
The Arm is normally controlled by specifying what happens to the
hand. The program checks that the hand will not intersect the table.
On the finger tips are two touch sensors which can interrupt arm
operation.
The program which runs the arm is in the form of an interpreter and
works in two basic modes: Planning and Execution. In the planning
mode arm functions are assembled into a data file which may then be
executed by a "DO" command. Functions may be immediately executed by
prefixing the function call by "DO". For example.
OPEN 3
PARK
DO
will cause a data file to be constructed, either on the 3330 as a
file WAVE.TRJ or on the Swapping disk, containing the two functions
open the hand to 3 inches and then move to the park position. These
two commands are then executed by the DO.
DO OPEN 3
DO PARK
This will have the same effect except that the planning program will
be activated between each function call, which is very time
consumming.
It is possible to write symbolic programs either in the form of
macros using the "DEFINE" pseudo op, or by creating a text file and
reading it in by a "REQUIRE" pseudo op.
What follows is a list of the Functions, Errors and how to run the
arm.
DO <function> | DO <program> | DO
If DO is followed by a function then that function will be executed.
This does not change the state of any program being compiled.
Otherwise the <id> following the DO is taken as the program name. If
DO is terminated by a C/R then the default program is executed. If
this does not exist the servo will return an error status 3. The
default program name is that last set by FILE this is changed by
DOing another program, in which case its program name becomes the
default, or by a BEGIN pseudo op.
REQUIRE <file spec>
This causes the input scanner to read from the designated file. When
an EOF is encountered scan returns to the TTY. <file spec>::= <file
name>.<ext>[pppn] where if <ext> is null then HAL is used and if
[pppn] is missing the running pppn is assumed.
DUMP <file spec>
This causes a file to be opened and all transforms, vectors and
macros are written out in symbolic form. It is the opposite to
REQUIRE. If a file already exists, of the same name, it is
over-written!!!
TRANS <id>
<X> <Y> <Z> <O> <A> <T>
This pseudo op is on two lines and is used to set up a 4x4
transformation and to identify it with an <id>. The <X> <Y> and <Z>
specify the position of a point centrally located between the finger
tips in table coordinates. <O> <A> and <T> specify the orientation of
the hand. with all three angles (in degrees) zero the hand points in
the negative "y" direction with the fingers in a horizontal plane.
the orientation vector which points from one finger tip to the other
is aligned along the "x" axis. <O> specifies a rotation of the
orientation vector about a vertical direction; thus at <O>=90 degrees
the hand still horizontal would point along the positive "x"
direction. <A> is a rotation about the orientation vector. With
<A>=90 degrees the hand always points straight down. <T> is a final
rotation about the axis of the wrist and corresponds to a rotation of
the final joint. When talking to the interpreter directly from the
TTY only as many parameters that have changed need to be retyped.
Further a delimiter (which includes a space) indicates that the
parameter is to remain unchanged. For example to change the <Z>
parameter only one types
TRANS <id>
<space><space><Z>C/R.
VECT <id>
<X> <Y> <Z>
This is similar to TRANS except that it sets up vectors.
BEGIN <id>
This pseudo op starts a program of name <id>. If this pseudo op is
not given before any instruction then a default BEGIN <default name>
is automatically generated.
END
This closes files and deletes any save and restore cell assignments,
if a program has not been ENDed before a DO <program> is executed an
automatic END is performed but in this case the save and restore cell
assignments are not lost.
WAIT
Causes the arm to stop at the corresponding point during execution.
Execution may be resumed (after executing any number of functions) by
a proceed command.
P <integer>
this causes the arm to proceed from a wait or an error state, if the
argument is non zero execution proceeds with the last or current
instruction, otherwise from the next instruction.
FILE <id>
This changes the default file name to <id>. It is initially set at
WAVE.
WHERE
This causes the arm's position to be read and the position to be
typed out. This function is automatically executed when the program
is started. It should only be executed if the arm has been moved
manually.
HERE <id>
This is like TRANS except that the hands position is read as in WHERE
to give the initial position for the transform <id>. Its main use is
in defining positions by moving the hand and then creating a
transform to represent the present position.
PARK
Generates a trajectory to the PARK position, which has joint angles
-180, -90, 14, -90, 90, 0
GO <trans> | GO <trans> <dx> <fac> <axis> <deg>
Generates a three part trajectory to either <trans> or in the second
case to <trans> rotated about a vector <axis>, <deg> degrees and
translated an additional vector <dx> scaled by <fac>. There are three
predeclared vectors about which the hand may be rotated: TWIST the
axis of the hand, TURN normal to the plane of the fingers and TILT
the axis through the fingers. In the case of the translation vector
there are similarly three predeclared vectors: REACH in the direction
of the fingers, SWEEP in the direction from finger tip to finger tip
and LIFT in the direction of the normal to the plane of the fingers.
These predeclared vectors, all of magnitude 1, are in the hand
coordinate system not in the table coordinate system which makes them
useful for relative motion.
MOVE <trans> | MOVE <trans> <dx> <fac> <axis> <deg>
This is the same as GO except that a smooth trajectory is fitted
through the three positions.
DRAW <pos> <rot> <angle> <crank> <axis> <deg> <time> <loop>
This is a controlled motion of the hand. The hand is moved to its
present position plus the vector <pos>. As it moves the hand is
rotated about a vector <rot>, <angle> degrees. If <crank> is not null
then the hand is assumed to be attached to a crank which is the
initial position + <crank> and as the first motion is executed the
hand attached to the end of the crank is rotated about an axis <axis>
<deg> degrees. If loop is non zero and the initial and final
positions are the same the loop motion may be repeated continuously
<loop> times. The entire motion takes <time> jiffies. A jiffy is 1/60
th. second.
CHANGE <dx> <fac> <rot> <deg> <time>
This causes a differential motion of vector <dx> scaled by <fac> and
simultaneously the hand rotated about a vector <rot>, <deg> degrees.
The motion shall take no less than <time> jiffies.
DRIVE <joint> <dist> <time>
This causes joint <joint>(1 is the root joint -- 6 is the hand) to be
driven <dist> degrees, or in the case of joint 3 ---inches, in a
minimum time <time>. All other joints brakes remain on unless free
joints are also specified.
PLACE
This causes the hand to move down until it meets some resistance.
OPEN <dist>
This causes the hand to be opened or closed until the opening between
the fingers is <dist>, it gives up after about 4 seconds and returns
error 22 if it is unable to comply.
CLOSE <dist>
This always closes the hand until it meets some resistance. It then
checks that the opening of the hand is greater than <dist>. If it is
less it returns error 2. This is useful in checking that the hand is
holding something.
CENTER <dist>
This is the same as CLOSE except that the hand is driven to close
centrally over the object using touch.
SCREW <vel>
This instruction will drive the tool at velocity <vel> (maximum =63).
It must be MERGEd with some arm motion.
i.e.
SCREW 27
MERGE
CHANGE REACH 1 NIL 0 100
While the hand reaches one inch the tool will drive at velocity 27.
Normally FREE joints would also be specified together with some
STOPping constraint. Note NIL, of zero value, is the only other
predeclared vector.
FREE <n> <f1> ... <fn>
For each of the <n> direction vectors <fn> joints of the arm are
freed during the next arm motion. These joints have gravity
compensation, additional forces and acceleration compensation but no
position sensitive feedback. The vectors <fn> specify directions in
table coordinates.
For example.
VECT X
1 0 0
VECT Y
0 1 0
FREE 2 X Y
CHANGE REACH 1 NIL 0 100
Would provide for free motion in the x and y direction while the hand
reaches 1 inch for the next 100 jiffies.
SPIN <n> <f1> ... <fn>
For each of the <n> axis vectors <fn> joints of the arm are freed as
in FREE.
FORCE <fv> <mv>
During the next arm motion additional predicted joint torques will be
applied such as to exert a force <fv> and moment <mv> at the hand.
For example.
VECT Z
0 0 -1
FREE 1 Z
VECT F
0 0 -50
FORCE F NIL
CHANGE NIL 0 NIL 0 100
This would provide for a direction of free motion in the z direction
while exerting a force of 50 oz. straight down. i.e. the hand will
push down at 50 oz foe the next 100 jiffies.
STOP <fv> <mv>
If during the next arm motion the force and moment at the hand exceed
<fv> and <mv> the arm will stop. If such a condition is not meet
during the motion an error 23 will be returned.
WOBBLE <deg>
This causes the outer three joints to be modulated with a sine wave
of amplitude <deg> degrees.
NNUL
At the end of the next motion do not wait to null out joint errors
but stop the arm immediately.
CONO <arrive> <depart> <k> <ts> <tm> <weight>
This function executed immediately before any motion instruction is
used to modify the performance of that motion. All motions start at
an initial position move to a position given by initial + <depart>
where <depart> is a vector which is always restored to 0,0,3 after
each motion instruction. The arm then moves to a position given by
final + <arrive> where arrive is similar to <depart>, and then to the
final position. In the case of PARK <arrive> is set to null. A
vector <k> is used to specify the radii of gyration of the object
held in the hand. the x axis is along the direction normal to the
plane of the fingers. the y direction is along the direction of the
orientation vector (between the finger tips). and the z direction is
along the fingers. The weight of the object is given in <weight> in
ounces. <ts> is the minimum time in jiffies (1/60 second) for the
initial and final parts of the trajectory, and <tm> is the minimum
time for the mid part. non zero times are used to slow down arm
motions.
MERGE
This function if executed before a motion instruction causes the
instruction before the motion instruction to be executed with the
motion. This is only useful with OPEN if it is desired to open the
hand as it moves off.
i.e
OPEN 3
MERGE
MOVE T
will cause the hand to start opening as the arm starts to move.
TOUCH <mask>
This causes the arm to stop during the next instruction if any of the
masked touch sensors in <mask> are activated.
i.e.
TOUCH 3
OPEN 0
will cause the hand to close until it touches something. If it
touches anything an error <mask>&6 is returned where <mask> are those
sensors which have been activated.
SAVE <id>
The current deviation in x,y and z from the set point is saved in
cell <id>. for example if the hand were move to a position T and then
CENTERed the deviation of position of the hand from T, after the
centering operation can be saved in <id>
i.e.
MOVE T
CENTER 1
SAVE C1
Note that this does not save any change in hand orientation.
SET <id> <vect>
This will preload cell <id> with the deviation x,y,z in vector
<vect>.
RESTORE <id> <int>
This instruction must be executed immediately after a MOVE or GO
instruction and will cause the hand to move to the position specified
plus the deviation. SAVEd in cell <id>. If <int> is non zero the cell
will be freed for further use.
i.e.
MOVE T
RESTORE C1 1
will cause the hand to move to T plus the vector SAVEd in C1. It will
also free up C1 for further use.
JUMP <label>
All instructions may be labelled by a label followed by a colon, and
the JUMP instruction will cause control to jump to that instruction.
i.e.
L1: MOVE T
PARK
JUMP L1
will cause an infinite loop.
SKIPE <error>
If error <error> occurs during execution on the previous instruction
then the following instruction is skipped.
i.e.
L1: OPEN 3
CHANGE REACH 1 NIL 0 0
CLOSE 1
SKIPE 2
JUMP L2
JUMP L1
L2:
will cause the hand to advance by inches snapping its jaws until it
finds something wider than 1 inch.
SKIPN <error>
The same as SKIPE except that it skips only if the error did not
occur. Which makes the last example cleaner.
L1: OPEN 3
CHANGE REACH 1 NIL 0 0
CLOSE 1
SKIPN 2
JUMP L1
SKIPS <error>
This is like SKIPE in that the right octal digit of the error must
match exactly but it also requires that the logical AND of the high
order digits with <error> is true. This is mostly used in touch work.
For example if either error 46 or error 16 would indicate some state
then a SKIPS 56 would detect it.
AOJ <label>
This is the same as JUMP except that it will perform a spiral box
search as follows. A SEARCH command must have first been executed to
calculate the differential joint angle changes to make an x deviation
and a y deviation at the place that the search must be executed. Then
every time the AOJ instruction is executed it first performs a
RESTORE of appropriate magnitude to generate the spiral and then
performs the JUMP.
i.e.
MOVE T
SEARCH 1
L1: MOVE T
AOJ L1
Will cause a spiral search in one inch steps. The first move to T is
important as the context for the SEARCH must be established.
SEARCH <step>
Computes the change in joint angles to conduct a search, in the x,y
plane, where the arm is currently planned to be and zeros the AOJ
counters.
FLUSH
Due to the partial paging scheme used by the arm, Jumps must occur
within pages This instruction will cause a new page to be started.
This will soon go away.
LINK <n>
Will cause the transformation of link <n> ( 3 ≤ n ≤6) to be typed
out.
GRASP
Causes the current hand opening to be typed out.
WEIGHT
Causes the uncompensated weight that the hand is believed to be
holding, based on error torques, to be typed out.
I
Causes the joint angles to be typed out.
DEFINE <macro name> <par>
<body>
This defines a macro of name <macro name> and formal parameters given
by <par> a list of identifiers. The body then follows,line by line.
The macro is terminated by a blank line. macros may be nested. An
example
DEFINE GRAB MIN
MOVE T
CLOSE MIN
If the macro call appears then the expanded code will be assembled.
GRAB 2
will assemble as
MOVE T
CLOSE 2
These macros are written out by the DUMP command and are read in by
the REQUIRE command.
ED <macro name>
This is a rudementary editor. The <macro name> must be given the
first time but need not be gived again if the same macro is to be
re-edited. The macro definition is then presented line by line every
time a C/R is typed. Previous lines may be retrieved by typing ALT.
A "D" will delete the current line
An "I" will insert a line after the present line, to be typed
in.
An "R" will replace the current line with one to be typed in.
A "T" will cause the next line to be typed.
All these commands may be preceded by an unsigned integer which will
do n of them. For example 5D will delete the current and next 4
lines. When you have finished editing the macro type "E" then the
macro will be read in again and redefined. (assuming that the first
line which has the DEFINE is not deleted. This by the way is a good
way to modify existing macros if the macro name is changed a new
macro will be defined. One additional feature is "F" followed SOS
manner by a string. It will then do a series of C/Rs until a line
with a matching string is found.
This is a programming example. We have the situation of the hand
holding the screw driver which has a screw on its end. We want to
insert the screw into a hole and to screw it all the way in.
DEFINE SCRW H A ;The macro to screw the screw
;into hole H using approach A
VECT SA ;The departure vector from
;the screw dispenser
0 -1 2
VECT SCK ;The radii of gyration of the
;screw driver
.5 1.0 1.0
CONO A SA SCK 10 40 50 ;Set up the conditions for
;the move
FIND H H 1 ;A nested macro call to
;perform the search
VECT FV ;The force to verify that it
;is in the hole
0 0 -60
STOP FV NIL ;Stop during the next motion
CHANGE REACH .7 NIL 0 0 ;If the arm goes .7 inch then
;we are not
;in the hole and the arm will
;stop with error 23
FREE 3 X Y Z ;X, Y and Z are vectors in
;the x, y and z directions.
;This will specify of
;freedom.
VECT FV ;We will wnat to push down
;with this force
0 0 -60
FORCE FV NIL ;Push with force FV
VECT MV ;This is the stopping moment
0 0 -100
STOP NIL MV ;Stop when we meet it.
SCREW 60 ;Drive the screw driver at
;this velocity
MERGE ;while
CHANGE NIL 0 NIL 0 100 ;we go nowhere while pushing
;down, with three free
;joints, monitoring the
;torque.
L1: FREE 2 X Y ;The screw is now in and we
;must pull the screw driver
;out. We want two
WOBBLE .2 ;Shake things around a bit
CHANGE REACH -.2 NIL 0 0 ;while we go up 0.2 inches
VECT FV ;Set up a force
0 0 100
STOP FV NIL ;and stop if it is exceeded
;during the next motion,
;indicating that the driver
;is jammed in the screw.
NNUL ;dont null errors
CHANGE Z 1 NIL 0 50 ;and try to go up an inch.
SKIPE 23 ;this means that the stopping
;force of 100 oz was not meet
;and all is O.K.
JUMP L1 ;if not try again
CONO SA A SCK 10 0 0 ;Set up the return conditions
GO SC ;and go back to the dispenser
DEFINE FIND T D F ;This macro is used to search
;for the hole The hole is at
;Trans T offset by a vector D
;scaled by F
NNUL ;dont null the first time
GO T D F NIL 0 ;Go to the hole position
VECT FV ;Maximum resistance that the
;screw will meet
0 0 -50
SEARCH .07 ;Set up for a search of 0.7
;in steps. Note that the
;context for the search has
;been established by the
;previous GO.
CONO NIL NIL SCK 10 0 0 ;No arrive or depart, move
;directly
L1: GO T D F NIL 0 ;The search move
STOP FV NIL ;Try to go down
NNUL ;without nulling
CHANGE REACH .6 NIL 0 60 ;by 0.6 inches
SKIPE 23 ;if we meet resistance then
;not in hole
AOJ L1 ;spiral and try again
ERRORS
This is a list of the error messages you might get when running the arm.
When running wave the error message corresponding to the error is typed.
1 Arithmetic Overflow occured. Something bad has happened.
<n>1 Excessive force occured at joint <n>
2 Hand closed more than minimum specified in CLOSE function
3 File not found
4 Someone has pawned the DSK
5 Someone has sold the DSK
<mask>6 Touch sensors <mask> have touched something
7 Cannot read the joint positions, usually hardware trouble.
20 Function took too long to execute
22 Hand function took too long to execute.
23 Arm failed to reach force limit set by STOP during motion.
24 Arm in L1: JUMP L1 type loop.
25 Save array number out of bound
27 The function you have called is disconnected.
30 The arm is down
50 Librascope read error
60 You have a very old program which does not match the current servo
70 The reference supply used by the arm is off.
100 The PDP6 is not running.
200 The servo program has been interrupted.
RUNNING THE ARM
Power to the arm is controlled by a switch on a box with two lights.
The box is located on the rack under the table near the base of the
arm. The yellow light indicated that the power supply is on and the
red light indicated that the arm is also on.
There is also a grey box on the end of a cable with some switches and
a →→→"RED BUTTON"←←← on it. The buttons are brake releases. The one
furthest from the →→→"RED BUTTON"←←← is joint 1. There is no brake
release for joint 6, sorry about that. The last switch is the hand
brake release. All brakes should be turned on when the arm is being
run.
Now for the →→→"RED BUTTON"←←←. If the →→→"RED BUTTON"←←← is pushed
while the arm is running the arm will stop and all brakes will be
applied. You should always be holding the box with your finger over
the →→→"RED BUTTON"←←← when running the arm. For damaging the hand
... -6 acamedic credits. For damaging the arm ... -12 acamedic
credits.
There is also a bell that starts 1 second before the arm does in the
case of a DO and starts with the arm in the case of a P. The bell
goes "ting, ting, ting," just like a truck backing-up, except that
someone stole the bell, oh well!
RUNNING THE PROGRAM
The program is on 1,3 and is run by typing
R WAVE
This program will in turn log in a servo program as a PTY job, and
will run a job called [ARM]. When this job is running you will be
asked if you want your files saved. If you respond Y then the arm
programs will be written out on the 3330 with .TRJ extensions. These
files may be executed at a later time by simply saying DO followed by
the file name(with no extension). If you do not ask to have your
files saved fast bands will be used which although fast will all
disappear when you kill your job.
Wave will then announce that it is ready and you can type anything on
the previous pages. It will respond with O.K. when it has been
supplied all the parameters for the function you are defining. It
will then respond with an * when ready for the next function.
Sometimes in execution the servo program will cause trouble. If it is
in the run queue but not in spacewar mode then someone has the A/D
assigned If it is in the stop queue then you will have to ↑c wave and
restart, which will lose all your macros and data unless you have
dumped it.